[aprssig] APRS-IS Connection Restrictions
AE5PL Lists HamLists at ametx.comMon Aug 23 13:19:36 UTC 2004
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The latest revision of the q algorithm enforces a necessary network restriction on APRS-IS: all verified logins must be unique. The APRS-IS data stream has no built-in packet identification. With such a protocol, certain precautions are taken to ensure that looped packets don't occur. One of these precautions is dupe checking. Even with 30 second dupe check queues, we have seen loops occur which have longer than 30 second delays. The q construct identifies point of origin, among other things. A loop packet is a packet that appears at any point in the network more than once and from different connections. The q algorithm checks the q construct's point of origin, checks it against verified logins, and discards the packet as a loop if the point of origin is equal to a verified login on the server, and that login is not the login of the connection the packet arrived via. More info is at http://www.aprs-is.net/q.htm There is another reason why verified logins need to be unique among clients: messaging. If two clients have the same verified login and a message is sent to that login, then two clients will respond with acks. It gets really ugly when this is going on between RF and APRS-IS. Because there is more than one way to ack a message, the acks may not get duped. And if one client rejects the message, ... Because APRS-IS interconnects RF networks world-wide, it falls under the same restrictions which are found on RF networks: no two stations should use the same callsign-SSID. An IGate or client connected to both RF and APRS-IS carry only one callsign and this is factored in with some IGate software. Any non-verified (read-only) clients may use the same login as they do not have messaging capability (javAPRS does not require a unique login as it uses a read-only login). There are some clients and servers currently configured with multiple verified connections into APRS-IS. There are also some people who have multiple clients configured with the same callsign-SSID combination. These systems risk the loss of data at the core. If you want to see how you might be affected, take a look at http://www.findu.com/stream Look at the callsign after the q construct to determine if your packets are being considered loops. Just because your packet shows up here does not mean it is a loop. However, if you see multiple packets with your callsign-SSID after the q construct being dropped by one server or another, then you can probably assume that it is because of a perceived loop. Also, if you are running multiple verified connections but your packets are not showing up as being dropped, it only means that all of the servers are dropping those packets as looped packets, not dupe packets. This could cause packets from your server/client to be dropped as long as you maintain that configuration. 73, Pete Loveall AE5PL mailto:pete at ae5pl.net
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