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[aprssig] APRS low-power-local ALT input channel

nc8q nc8q-1 at gelm.net
Mon Sep 27 23:21:32 UTC 2004


----- Original Message ----- 
From: "Henk de Groot" <henk.de.groot at hetnet.nl>
To: "TAPR APRS Mailing List" <aprssig at lists.tapr.org>; "TAPR APRS Mailing List" <aprssig at lists.tapr.org>
Sent: Monday, September 27, 2004 3:48 PM
Subject: RE: [aprssig] APRS low-power-local ALT input channel


> At 10:38 27-9-2004 -0500, Wes Johnston wrote:
> >And finally, if CSMA works so well, why did they switch to DAMA in europe?
> 
> I can answer that! CSMA works well if you play by the rules.
> 
> Channel access pseudo code:
> 
> 1) if CARRIER DETECTED then goto 2); else goto 3)
> 2) wait SLOTTIME time; goto 1)
> 3) draw a random number between 0 and 255
> 4) if random number > PERSIST then goto 2)
> 5) START TRANSMISSION; goto 1)
> 
> Now what values of PERSIST and SLOTTIME should you use. That's exactly the 
> problem in Europe with people who do not understand this channel access 
> method. SLOTTIME is most of the time set to 10, which is 100ms, in most 
> stations this is set okay. The ideal PERSIST value however depends on the 
> number of users on the channel. If you are alone for example a value of 255 
> is okay, you never have to leave room for another station since you are 
> alone. If there are however 4 users, PERSIST should be set to 64, giving 
> you a 1/4 chance of transmission. The other stations should also use this, 
> giving everyboy an equal share.

 When I did BBS<>BBS forwarding on a non-user channel. I used
(256/n)-1 where 'n' is the number of BBSs and nodes sharing the channel.
If there are only 2 BBSs/nodes they can each use 255 as identical keyup
collisions would be taken care of by the numbered "I" frames & SLOTTIME.
3 stations = 127 PERSIST, 4 stations = 84, 5 stations use 63, ...

However, IMHO, APRS stations have such little data to send
and such infrequent transmissions,
that a PERSISTance of 1 should be adequate.

However, this may not work with APRS's "UI" frames.  I am not familiar
with "UI" frames that do not have error correction present at a higher level.

<snip>
3s, Chuck
 
> Kind regards,
> 
> Henk.
> 
> 
> 
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> 





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