[aprssig] Why RELAY,WIDE... is so bad....
Curt, WE7U archer at eskimo.comFri Apr 1 17:40:45 UTC 2005
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On Fri, 1 Apr 2005, Robert Bruninga wrote: > No. The recommendation would be > > WIDE1-1,WIDE1-1 in any area that is quite well saturated (2 hops) > WIDE1-1,WIDE2-2 in the boonies... > > No way do we want WIDE1-1,WIDE3-3 which is a 4 hop path > > >Of course the sets the minimum number of hops to 3. > > The rule of thumb would become never run WIDE1-1 > >after the first position. > > ARGH!!! you are right. It wont work! Because for the > 95% of the time when the mobile is hitting a big digi > direct, then all the HOME stations will be then making > another copy! Grrrrr..... > > Back to the drawing board. Or do it like you say and > let it be WIDE1-1,WIDE2-2. But I dont like making all > mobiles then be 3 hops > > OK, This will work: Make the mobiles be > > WIDE0-1,WIDE1-1 > > Make all the fill-in-digis have the alias of WIDE0-1 > Thus they WILL respond to the initial WIDE0-1 but > will not respond to the big digi's WIDE1-1 later... > > Will that work? That's better than what I came up with this morning and then quickly scrapped... I think that's the best modification yet. "WIDE0-1,WIDE2-2" would then be my mobile path. Will hilltops respond to WIDE0-1? I know the house digi's can be made to. -- Curt, WE7U. APRS Client Comparisons: http://www.eskimo.com/~archer "Lotto: A tax on people who are bad at math." -- unknown "Windows: Microsoft's tax on computer illiterates." -- WE7U "The world DOES revolve around me: I picked the coordinate system!"
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