[aprssig] APRS Message Idea
Phillip B. Pacier ad6nh at arrl.netFri Mar 4 23:19:13 UTC 2005
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Announcements and Bulletins in UI-View do utilize a decay method, which is clearly outlined in the instruction manual. With regard to general messaging, no, there is no decay rate, and perhaps that would be a useful tool for the reasons you describe below. However, there are other checks and balances in UI-View to prevent flooding of message packets. 73 Phil - AD6NH Wes Johnston wrote: >Bob's right about this one though.... the decay is the way to go. One of the >things I thought was so cool about TCP/IP when I started playing packet was >that TCP/IP would back off exponentially when attempting to deliver a packet, >as opposed to the dumber ax.25 'fixed timing with a little randomness' method. >When delivering packets onto a network, with TCP/IP it would start out pretty >agressive but back off quickly if the link turned out slow. AX.25 on the other >hand could send a packet over a long link, and if set aggressivly enough, would >send the same packet again twice before the ACK got back. Not very effecient. > >Also, there's another advantage to the decay. Let's say that I send a message >right now. about 1 minute later, you send a message. They collide because you >pressed enter at the same time my station resent a copy of my message. > >Now in a fixed timing system where we each retry every minute, we will always >collide. > >In a decay timing system, my message's next TX interval is 2 minutes from now. >Your's is 10 seconds from now. We don't collide again. The point is that even >when our timings match up every once in a while, our interval to the next TX >time is different and we won't collide again for a good long while. > >I wish more APRS clients used the decay model. >Wes > > >_______________________________________________ >aprssig mailing list >aprssig at lists.tapr.org >https://lists.tapr.org/cgi-bin/mailman/listinfo/aprssig > > > >
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