[aprssig] Bad path for a plane
hgerhardt at wavecable.com
Mon Apr 10 22:37:37 CDT 2006
Look, if someone wants to screw with our APRS system, we really are not
going to stop them. Whatever we come up with to try to "trap" them, they
will come up with a way to get around our traps. So, lets not go there. I
assume that all of us Ham APRS Players are decent people and are not out to
try to destroy anything.
Our trapping of bad paths in the new Paradigm APRS recommendations, is aimed
at trapping the unsuspecting new guy who either read some old out of date
material, or just does not know how to play the game yet. If they hit one
of our trapped paths, they will not go any further. These traps are limited
to 4 path settings in the KPC3+ digi TNC's. Those using UI-Digi are able to
trap a larger number of unwanted paths.
Here in the NW APRS Network, we have some pretty responsible players. No
one has ever abused the WIDE7-7 path, so we decided to not trap out that
path. We wanted to keep it so that if we have a major emergency and the
entire internet goes down, and we still need to get emergency transmission
through our entire network which goes beyond state and country borders, we
have that capability.
So folks, lets all play the APRS game, the way it is meant to be played. We
have one of the greatest assets of emergency communications that works and
can reach the masses with very little effort. Lets make sure we keep it
Thanks for your cooperation,
NW APRS Group, West Sound Coordinator
Our WEB Site: http://www.nwaprs.info
From: aprssig-bounces at lists.tapr.org
[mailto:aprssig-bounces at lists.tapr.org]On Behalf Of John Habbinga
Sent: Monday, April 10, 2006 8:08 PM
To: kb4ytm at gmail.com; TAPR APRS Mailing List
Subject: Re: [aprssig] Bad path for a plane
Of course the guy would just change his path to WIDE2-7,WIDE2-7. That
would defeat all the New WIDEn-N features.
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