[aprssig] KC2TUA/KC2UFG Ballon QRM
Robert Bruninga bruninga at usna.eduSun Mar 22 15:23:34 UTC 2009
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> This multi-hop path means every digipeater within > 300 miles or more will be banging the network every > minute.... Come on guys, really...a packet every > minute at 30,000 ft with mutli-hop path! Actually, I hear your frustration, but if I can offer some mitigation... it shouldn't be that bad. Yes, each digi will put out one packet once a minute from the balloon. But that is no different than any other mobile driving around at a one minute rate. Basically it has added one new mobile into the local area of each such digipeater for the duration of the flight (probably about 3 hours or so). This should not be that much of a problem in each of those local areas... As to its being multi-hop. That too should not be a problem in the APRS WIDEn-N system, since each digipeater under the New-N Paradigm will digipeat the packet once and only once no matter how many additional copies it hears. One minute might seem excessive, but then the Balloon might be going 100MPH or more when it hits the jet stream, and the owners reallly do have to hurry to get to the end point and stay within speed limits, and balloons do change course at different altitudes. AND when the balloon breaks, the path down may be at thousands of feet per minute. SO I do not object to these typical 3 hour missions at 1 minute rates... The reason for the multi-hops is for when the balloon lands on the ground and the serach team might need to be lucky to find it, and it might go much further (at 100 MPH) than they can get to before it hits the ground. So the 2 hops helps them in the final search (though it does no damage at altitude as noted in the above paragraph). I hope that helps... Bob, Wb4APR
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