[aprssig] Improving Messaging and dytnamic Object management
Robert Bruninga bruninga at usna.eduSat Oct 24 01:37:21 UTC 2009
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> A disadvantage, cost or liability, is that a > newcommer must wait to get the full picture. > ... You have to wait for the data buffer to > fill with all the old (slowly updated) data. Which is why the original APRS decay system decays only down to the standard rate and no lower. So do not think of it as slowing the old data in any way. Think of it as accelerating the new data by an order of magnitude compared to other fixed rate systems. Bob, WB4APR > > From: Robert Bruninga bruninga at usna.edu > > > > This comment raises a question: > > Why is such aggressive transmitting (8s/16s/30s/60s = > average 30s interval) > > desirable for objects, but aggressive smart beaconing > for mobiles is anathema? > > Good observation. Not an anathema at all during an event. That > is where Smart beaconing is PERFECT... And that is also an > ideal place where the Decay algorithm has the same advantage for > objects. > > 1) The original APRS Decay algorithm is required for any > meaningful use of objects at an event. This is so that when > anything is moved by an operator, everyone gets the information > very quickly due to the initial 8, 16, and 30 second retries... > but the older objects he moved or situated several minutes ago > are at longer periods to keep the overall load down. > [...snip...] > > >
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