[aprssig] conflicting APRS intructions
Robert Bruninga bruninga at usna.eduSat Oct 24 16:06:22 UTC 2009
- Previous message: [aprssig] conflicting APRS intructions
- Next message: [aprssig] conflicting APRS intructions
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
> This, again, argues in favor of this > "viscous digipeating" concept for > fill-ins, as the aprx digi would LISTEN > before automatically (and blindly) > repeating every WIDE1-1 packet... But I think that is what everyone is missing. It does not hurt the network one bit for this *blindly* transmitted WIDE1-1 from a FILL-IN. Because it is being transmitted *at*the*same*time as any other copy of the same packet being digipeated by the Higher and WIDER WIDEn-N's. So it does no damage whatsoever, and more importantly, it does it without any impact on anyone else. > and if aprx heard the major WIDE2 digi repeating > the packet, it wouldn't do anything at all. > Granted, it might not hear the major WIDE2 > digipeating even when it does (due to collisions), > but this presents a situation no worse than > a dumb WIDE1-1 fill-in that just digi's every > single WIDE1-1 it hears. No, it is MUCH worse, because it is at a DIFFERENT TIME, and therefore jamming someone else in a new time slot. In effect, it can DOUBLES the QRM potential for every packet the "visious" digipeater does transmit. EXISTING SYSTEM: 1) If the FILL-IN hears a local mobile AND the WIDEN-N hears the mobile, then BOTH will transmit it at the SAME TIME (because D-WAIT is set to 0 in all APRS networks). The result is, the HIGH&WIDEn-N is at a much more advnatageous position and propogates the packet outward to ALL surrounding digis and the FILL-IN's copy is trashed because it has no where near the range of the HIGH&WIDEn. = USER GETS OUT. = OTHER USERS in the dead zone also hear a copy. 2) If the FILL-IN hears the local mobile and the WIDEn-N does not, then the FILL-IN digipeats it on to the WIDEn-N. Just as we want, and works perfectly. = USER GETS OUT = OTHER USERS in the black hole HEAR IT. *** There is NO added QRM that can potentially block other users in other time slots anymore than if the mobile was in a GOOD area and hit the HIGH&WIDEn direct. VISIOUS PROPOSAL: 1) Both hear it at the same time: HIGH&WIDEn hears it and propogates it. FILL-IN waits 5 seconds and hears a copy so does not transmit. = USER GETS OUT. * ANOTHER USER in the same dead zone does *not* get a copy. 1b) TWO HIGH&WIDEn's hear it at the same time as the FILL-IN. Both HIGH&WIDEn's transmit at the same time (as designed). FILL-IN decodes nothing. Waits 5 seconds, and then regurgitates a packet that has already propogated. * FILL-IN QRMS the next user slot. 2) If the FILL-IN hears the local mobile and the WIDEn-N does not, then the FILL-IN naturally waits for the channel to clear and sends it on to the WIDEn-N. Just as we want, and works perfectly. = USER GETS OUT. = OTHER USERS in the blackhole HEAR IT. So, no matter how I look at it, the "visious" digipeater works OK, but then adds additional potential to detract from overally channel reliability by potentially adding QRM packets in other time slots that otherwise would remain clear under the present system. TWO-WAY FILL-IN: The ABOVE is for a WIDE1-1 FILL-IN only. If "VISIOUS" digipeating were applied to a general purpose WIDEn-N to provide dual-directional fill-in, then BY DEFNINTION, the overall QRM level goes up by a huge factor , since incoming packets from other digipeaters will more often than not, COLLIDE at this repeater's input (due to all digi's having DWAIT=0) and therefore this repeater will NOT decode them, and will regurgitate a DUPE to a packet that was already heard by everyone else. Thus DOUBLING the QRM and taking up additional time slots. So again, no matter how I look at it, the "visious" digipeater concept *detracts* from the overlal performance of the regional network. I admit that it can provide a slight advantage to a small subset of users that are positioned into a narrow 13dB collision range between two HIGH&WIDE digis. But the advantage to those few is more than offset by the overall potential for additional dupes and time slots added to the system. The way I see it anyway. The concept sounds great on first blush, but it simply overlooks the concept of DWAIT=0 and FRATRICIDE designed into the APRS digipeater system to make sure that all packets porpogate OUTWARD RADIALLY at the same time in one slot, and do not then start spreading out into adjacent slots so that you hear muitiple ping,pong,ping,pongs. In a proper unsaturated network you should hear one of four possibilities: PONG = Your packet digipeated by all surrounding digis at once (you decode one) and you do not hear the second HOP which is out at the next tier outward. This is a GOOD local APRS network. BLAH = Your packet digipeated by all surrounding digis (you hear a collision) but everyone else hears it from their stronger digi and it goes outward N HOPS. Still a GOOD local network. ---- = You are out of range of a digi, or you collided with someone else. PONG,PONG,PONG = is sometimes heard when some digis are held off by additional QRM on the channel. But if you hear this EVERYTIME, then the settings of the digis in your area do not have DWAIT=0 and are threfore TRIPLING the QRM on the channel... A BAD designed network for serving the greatest number of users... (Though it can be a BETTER network if you have an order of magnitude fewer users, a clear channel and want better reliability) PONG....PONG = Somoene has set up a visious digipeater that can hear other digipeaters at near equal signal strength, and so it is not hearing most collisions between those two digipeaters and so it is doubling QRM on the channel unnecessarily. MOBILE TIP: By the way, what this means to mobiles is that if you see MYPACKET of course, you got out. But if you see a HIGH SIGNAL strength response to your mobile Beacon, it also probably means you got out too, but you are hearing a collision coming back to you (as you should if you are in range of two digis). SO don't keep beaconing until you get a MYPACKT if you are seeing this energy in response because you ARE getting out. If you keep beaconing always until you see MYPACKET then you too are adding QRM. Enjoy. Bob, WB4APR
- Previous message: [aprssig] conflicting APRS intructions
- Next message: [aprssig] conflicting APRS intructions
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the aprssig mailing list
